![]() Each spirit has a different personality, likes and dislikes. You talk to each one and learn about their lives This is what's at the heart of this game and what really what makes it special. Time spent with the spirits is enjoyable too. The gameplay is varied and engaging as new mechanics and crafting options open up to you as you progress through the story. It doesn't take long after meeting the first spirit you encounter, Gwen, for this connection to set in – and when it is time to say goodbye, it makes it all the harder. #Spiritfarer stella upgradeWhat these tasks are depend on the individual spirit's backstory but include things like talking to particular people, building a specific room or upgrade on the boat or collect resources for them.Ī large part of the game is getting to know each spirit, and keeping them happy with chatting, food and the occasional hug. Whenever you meet a new spirit, they join you on the boat and give you various tasks to complete. To accomplish this task, and accompanied by Stella's pet cat Daffodil, you travel by boat between various islands. The game begins as you take on the role of Stella, the new 'Spiritfarer' who is tasked with taking the spirits of people who have died through to the afterlife. Fortunately, we don’t have to wait long to see what awaits in the great beyond Spiritfarer is slated to release later this year on PS4, Xbox One, Switch, Stadia, and PC.Released last August by Canadian developers Thunder Lotus, Spiritfarer is as much about where we've been and what we leave behind as it is about where we're going. In this game, death is surrounded by a cozy aesthetic, friendly faces, and a curiosity about what comes next. However, they are wrapped in colorful visuals and striking animation, emphasizing the notion that death needn’t always be dark and dramatic. You can’t stay together forever, so you just make the most of the time you have.įrom my brief demo, Spiritfarer’s themes seem sad and complex. However, finality is built into Spiritfarer’s story you meet spirits, befriend them, and say goodbye. Many other sims are designed to go on endlessly, with players watching the days and months go by without meaningful changes. This finite, narrative-focused approach is a big part of what makes Spiritfarer so compelling. Stella’s journey will eventually end as well. #Spiritfarer stella how toI witness the final goodbye of a spirit named Gwen, and though I won’t spoil the specifics, Stella clearly helped Gwen gain some perspective on her life and how to approach whatever comes beyond it. And once they enter the afterlife, they leave your boat for good. After Stella completes a spirit’s requests, that spirt is ready to move on. The gameplay structure has a familiar loop of collecting and crafting, but with defined arcs for the characters and the main story. I didn’t see a wide variety of these quests from my time playing, but I did go ashore briefly to complete one request that involves picking some flowers in a public park. They each have different needs, asking Stella to do things that ultimately help them reflect on their lives and finish their journeys. Some of my passengers include anthropomorphic versions of a deer, a mushroom, and a lion. Players progress gradually by exploring islands, gathering resources, and completing requests from spirit friends – most of whom take forms drawn from the natural world. Stella and Daffodil don’t start with all these amenities your options are limited at first, but as your needs and capabilities grow, so does the settlement on your ship. Guérin has jumped me to a point about 30 hours into the game, so I’m seeing a well-developed boat. You place these buildings yourself with a surprising degree of freedom, so the layout of everyone’s floating settlement will be different. Some are for growing vegetables, some are for crafting, and some are homes for the various spirits who have favors to ask. I explore the boat, admiring its sprawling town-like quality multiple levels of structures are built on top of each other, and they all have specific purposes. ![]()
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